
This is the second part of an update from some of my summer work. An educational conference at Harvard (
see part 1) opened my eyes to the need for understanding motivation, just as much as cognitive development. I set out to dig deeper into the subject by reading
Motivating Students to Learn by Brophy. Below are the more important passages from the book:
- Motivation is a theoretical construct that is used to explain the initiation, direction, intensity, persistence, and quality of behavior.
- Students do not need to enjoy school activities to be motivated to learn from them, but they do need to perceive the activities as meaningful and worthwhile. Focus your curriculum on content that is at least potentially relevant to students and applicable to their lives outside of school.
- Hands-on activities will not produce important learning unless they include minds-on features that engage students in thinking about powerful ideas.
- Ortiz (1983) emphasized to students that their motivational responses to a text - whether interest or boredom - are generated by them and not inherent in the text itself.
- Mitchell (1993) followed up an idea originally suggested by John Dewey in distinguishing between catching and holding students interest. Catching an initial interest in a math class may involve a brain teaser or puzzle, allowing them to use work on computer, or allowing them to work in groups. Holding an interest is necessary to lead to significant learning. This requires content that features meaningfulness (students appreciate the content's applications to life outside of school) and instructional methods that allowed involvement (students spend most of their time engaged in learning and application and not just watching and listening).
- Newton (2000) noted that helping students appreciate content often involves embedding the content within a wider context, thus restoring some of the threads that were removed from a larger web when the content was isolated for study.
- Learners may need teacher scaffolding to develop schema networks that include motivational and cognitive components before they engage in certain learning activities with appreciation. Students do not need much motivational scaffolding to induce learning of physical sports and recreational activities. Relatively brief observation of models for playing kickball, ping pong, or a simple computer game may be enough to convey (1) a basic sense of the nature of the activity, (2) how to engage in it, and (3) what kinds of rewards or satisfaction to expect. However, extensive scaffolding may be required to build students' readiness to appreciate typical school content and learning activities (especially as the curriculum moves away from basic skills).
- Model interest in learning throughout all of your interactions with students. Besides teaching what is in the textbook, call attention to school learning applications in everyday life, in the local environment, or in current events. Share your thinking about such applications - show your students how educated people use concepts learned in school to understand and respond to everyday experiences in their lives and to news about events occurring elsewhere.
- Students take cues from their teachers about how to respond to school activities. If you present a topic or assignment with enthusiasm, suggesting that it is interesting, important, or worthwhile, your students are likely to adopt this same attitude.
- Understanding is a combination of how to do something and why do it.
- When we talk about motivation, we typically refer to fun, pleasure,
enjoyment, or excitement. However, the potentially motivating
experiences that occur during acquisition of school content usually do
not involve physical thrills, basic emotional reactions, or immersion in
multi-sensory overload. Instead, they are primarily cognitive
experiences, such as achieving insights, making connections, etc. They
can come to be very compelling and highly valued, but they are best
described as enrichment or empowerment and not pleasure or fun. Below
are some of the major benefits and satisfactions derivable from
acquiring school content:
- enrichment of knowledge networks
- empowerment via new or more developed schemas
- absorption in content or activity
- aesthetic appreciations
- applications to life, personal agendas
- articulating tacit/informal knowledge
- becoming more discriminating about one's desires
- clearing up misconceptions
- enriched perspectives, analyses, experiences
- forming hypotheses, opinions
- making meaning, connections
- new insights a-ha experiences
- personalization of content, applications
- recognition of connections to prior knowledge, life applications
- self-realization, flow
- These four factors characterized classes in which students reported greater motivation to learn:
- Opportunities to learn
- lessons were substantive but not overwhelming to students
- main ideas evident
- connect concrete illustrations to abstract concepts
- relate unfamiliar information to students' personal knowledge
- make explicit connections between new information and knowledge previously learned
- point out relationships among new ideas stressing similarities and differences
- elaborate extensively on textbook readings (view texts as outlines to be elaborated on)
- guided students' thinking when posing high-level questions
- ask students to summarize, make comparisons between related concepts, and apply information they were learning
- Press
- require students to explain and justify their answers
- probed students when their understanding was unclear
- reframe questions or break down into smaller parts when students were unsure
- monitored for comprehension
- encouraged responses from all students (using various techniques) rather than having a small subgroup dominate
- supplement "short answer" textbook questions by adding more complicated questions or alternate representations
- Support
- model thinking
- model suggested strategies
- work with students to solve problems when they had difficulty (instead of providing answers)
- reduce complexity of projects by demonstrating roles, providing examples, and giving planning time
- encourage collaborative efforts
- Evaluation
- emphasize understanding and learning rather than completion or right answers
- use mistakes as a way to help students check their thinking
- encourage students to take risks
- allow students to redo assignments and retake quizzes
- Embellish learning activities with appealing fantasy elements.
- deSousa and Oakhill (1996) conducted research with eight- and
nine-year olds. The task was to read and study a passage of text and
attempt to detect problems such as prior knowledge violations, internal
inconsistencies, and nonsense words.
- One group of students was asked to edit the text, while another was asked to pretend to be "detectives" and find the problems.
- The "detectives" found the task more interesting and were more successful in detecting the problems.
- Once you have clarified the purposes and goals of an activity and provided any needed introduction to its content base, ask questions and engage students in activities designed to help them develop their understanding by processing and applying the content . Most of your questions should be asked not just to monitor comprehension but to stimulate students to think about the content, connect it to prior knowledge, articulate their understanding of it, and begin to explore its applications. In discussions, questions may impede the discussion, if they are perceived as attempts to test students rather than to solicit their ideas.
- Apathetic students are uninterested in or even alienated from school learning. They don't find it meaningful or worthwhile, don't want to engage in it, don't value it even when they know that it can achieve success with reasonable effort. They may even resist it if they fear that it will lead to unwanted responsibilities or make them into someone they do not want to become.
- To establish a potential for succeeding with apathetic students, show them that you care about them personally or individually and are concerned about their present and future best interests. Help them to see that their prior experiences have been limited or distorted.
- Another reason for developing good relationships with apathetic students is to learn about their values and interests. Some of these might provide a starting point for nurturing their motivation to learn. For example, almost any substantive interest can become the basis for developing literacy skills.
- Hootstein (1995) interviewed eighth-grade teachers about the strategies they used to motivate students to learn US history. The most frequently mentioned strategies were:
- having students role-play characters in historical situations (mentioned by 83% of teachers)
- projects that result in the creation of products (60%)
- playing games to review materials for tests (44%)
- relating history to current events or to students' lives (44%)
- historical novels (44%)
- thought-provoking questions (33%)
- guest speakers from the community (33%)
- historical videos and films (28%)
- cooperative learning activities (28%)
- small-scale hands-on experiences (28%)
- With respect to its potential for student appreciation, curricular content might be classified into the following categories:
- content has value that students recognize and appreciate
- content has value that is recognized by teachers and can be taught in ways that lead students to appreciate its value
- content has value that is recognized by teachers but the potential for appreciating it lies beyond students' current capacities
- content has potential value to the students (based on current capacities), but teachers cannot articulate the value clearly enough or represent it effectively in teaching materials.
- content lacks significant value (and therefore does not below in the curriculum)
- The learning of reading, writing, swimming, and other basic skills has obvious utility ot almost everyone. However, John Dewey and others have pointed out that most school content originated as practical knowledge derived through situated problem solving. As it got systematized within what became the disciplines, it got formulated more abstracted and separated from its situated origins.Consequently, for much of what we teach (particularly more abstract content and higher order processes), the reasons for learning it are not obvious. Students may not appreciate the value of this content unless their learning is scaffolded in ways that help them to do so.
- Dissembling is when students recognize value in the
activity, but do not feel capable of meet its demands. They are
uncertain of what to do, how to do it, or whether they can do it. These
uncertainties threaten their identity and self-esteem, so they pretend
to understand, make excuses, deny their difficulties, or otherwise protect their ego.
- Evading is likely when success expectations are high but
value perceptions are low. Students feel confident of their ability to
meet the activity's demands but don't see a reason to do so.
- The environment affects motivation. A study of workers'
satisfaction found that productivity is not only affected by the nature
of the work and potential rewards, but also by their job environment,
relationships with co-workers, and feelings about their boss.
- If a topic is familiar, students may think that they already know all about it and this may listen to presentations or read texts with little attention or thought. You can counter this tendency by pointing out unexpected, incongruous, or paradoxical aspects of the content.
- Motivation is a combination of challenge (adjust difficulty so the tasks
of optimally challenging), curiosity, control (choices and
self-determination), and fantasy (embellish activities in ways encourage
students to engage in playful ways).
- Increase curiosity through props or stories.
- A topic does not have to be new in order to generate curiosity; add some ambiguity as a "setup". For example, introduce a unit on Russia by asking how many time zones it has or mentioning that the US purchased Alaska from Russia.
- Stimulate curiosity by asking students to make predictions
- Reeve (1996) suggested five strategies for stimulating curiosity:
- suspense to foster more satisfaction from seeking answers to challenging intellectual problems
- ask students to consider competing answers as what caused the Civil War
- ask students why they think the dinosaurs became extinct
- guessing and feedback
- give students an activity to probe their prior knowledge
- in general, students will want to know the correct answer when guessing wrong
- playing to students' sense of knowing
- ask creative questions that leverage their existing knowledge or ask it in such as way as to challenge their existing knowledge
- controversy and contradiction
- use divergent opinions
- introduce a contradiction after students have done research and established a conclusion
- Use authoritative rather than authoritarian strategies because
authoritative strategies help students become active, self-regulated
learners. Authoritarian strategies only produce passive obedience
rather than thoughtful self-regulation
- Create a social environment in which everyone feels welcome and learning is accomplished through the collaborative efforts of yourself and your students.
- Teachers typically plan by concentrating on the content they teach
and the activities their students will do, without giving much thought
to the goals that provide the rationale for including the content and
activities.
- All students should learn how and why knowledge was developed in
addition to acquiring the knowledge itself, and should have
opportunities to apply what they are learning to their own lives or
current social, civil, or scientific issues. Student who learn content
with this additional level of understanding not only learn the content
itself but appreciate the reasons for learning it and retain it in a
form that makes it usable when needed.
- Novices learn through peripheral participation in communities of
practice. As novices acquire expertise, they learn to use the
community's specialized discourse and tools.
- Unhelpful feedback merely informs learners about how well they
did, whereas informative feedback identifies which aspects of their
performance were unacceptable and how they will need to improve.
- Students with limited ability who have difficulty keeping up,
develop chronically low expectations, and become resigned to failure.
Low achievers need frequent varied and enriched forms of instruction.
Click here for the table entitled, How Some teachers Communicate Low Expectations to Their Low Achievers.
- McKenzie described three ways to introduce mystery to inquiry in social studies.
- Give students examples of a phenomena (i.e., pioneers, etc) that seem to be unrelated and ask them to discover the similarity.
- Provide divergent historical accounts of an event and ask
students to reconstruct the event (or other data to tell a story) like a
detective.
- Present a situation that seems predictable and ask students what
they think will happen. After they make predictions, demonstrate the
something unpredictable happens and challenge the class to explain why
- Cooperative learning methods do not always work.
- If you are using cooperative learning strictly for motivational
purposes, they let students work individually if they want to work
alone.
- Groups may become distracted from learning goals if they
socialize too much, have difficulty negotiating roles, or find that some
individuals are not fulfilling their responsibilities.
- To ensure that cooperative formats yield acceptable learning
outcomes, make sure that the activity is suitable for cooperative
learning.
- Monitor group interactions and be prepared to intervene if necessary.
- McCarthy (1980, 1990) identified four learning styles by locating students on two dimensions: perceiving (concrete sensing/feeling vs more abstract thinking) and processing (active doing vs reflective watching). Combinations of high and low scores on these dimesnions produce four learning styles:
- Imaginative learners perceive information concretely and process it reflectively. They listen, share, and seek to integrate school experience with self experience.
- Analytic learners perceive information abstractly and process it reflectively. They appreciate both details and ideas, tend to think sequentially, and value ideas more than people.
- Commonsense learners perceive information abstractly and process it actively. They tend to be pragmatic learners who value concrete problem solving and like to "tinker" and experiment to learn by discovery.
- Dynamic learners perceive information concretely and process it actively. They tend to integrate experience and application, are enthusiastic about new learning, ready to engage in trial-and-error learning, and adept at risk taking.
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